(Pre)history of entertainment. Archaeological proves of games and ludism activity in prehistory and early history 1201-OG-EN-POE
The course presents the basic concept of human ludic activities in the context of archaeological evidence. As part of its discussion seminar, each topic focuses on a general problem of humanity's way of entertaining.
In each topic, we will find the general key points on the invention and development of such activities as painting, sculpting, playing music, dancing, sports, playing board games, and other ways of entertainment. By exploring topics and literature, students will try to indicate the most important moments in the history of each form of amusement when abstract thinking leads people to new experiences and feelings.
Całkowity nakład pracy studenta
Efekty uczenia się - wiedza
Efekty uczenia się - umiejętności
Efekty uczenia się - kompetencje społeczne
Metody dydaktyczne
Wymagania wstępne
Koordynatorzy przedmiotu
Kryteria oceniania
Assessment methods:
– written essay;
– activity.
Assessment criteria:
Assessment of a prepared written essay, presence and active participation in classes; graded credit based on the prepared essay: fail (2) < 50 pts (<50%); satisfactory (3) – 50 pts (50%); satisfactory plus (3,5) – 60 pts (60%); good (4) – 75 pts (75%); good plus (4,5) – 85 pts (85%); very good (5) – 90–100 pts (90%).
Praktyki zawodowe
Not applicable
Literatura
Aczel A.D., The cave and the cathedral: how a real-life Indiana Jones and a renegade scholar decoded the ancient art of man, Hoboken, NJ: Wiley 2009.
Bell R. C., Board and table games from many civilizations, New York 2012.
Clottes J.J. Lewis-Williams J., 1998. The shamans of prehistory: trance and magic in the painted caves, New York 1998.
David B., Cave art, London 2017.
Gamble C., Origins and revolutions: human identity in earliest prehistory, Cambridge 2009.
Lewis-Williams J. David B., A cosmos in stone: interpreting religion and society through rock art, vol. 1, Rowman Altamira 2002.
Lewis-Williams, J. David B., The mind in the cave: consciousness and the origins of art, London 2004.
McCall, Grant S. 2007. „Add Shamans and Stir? A Critical Review of the Shamanism Model of Forager Rock Art Production”. Journal of Anthropological Archaeology, vol. 26(2), 2007, pp. 224–233 https://doi.org/10.1016/j.jaa.2006.09.001.
McConville R., The history of board games, Palo Alto [Calif.]: Creative Publications 1974.
Spanos A., Games of history: games and gaming as historical sources. 1., Routledge 2021 https://doi.org/10.4324/9780429342479.
Więcej informacji
Dodatkowe informacje (np. o kalendarzu rejestracji, prowadzących zajęcia, lokalizacji i terminach zajęć) mogą być dostępne w serwisie USOSweb: