(in Polish) Video Game Development Process 0800-OG-VIDGAM
1. Game planning
2. Game development
1. Game design
2. 2D/3D graphic design
3. Animation
4. Sound and music
5. Level design
6. Game programming
7. Use of generative AI in game production
8. Testing
Bonus. Presentation of the proprietary “GAIA” system
3. Project management
4. Implementation and marketing of computer games
5. Ethics in the gaming industry
Total student workload
Learning outcomes - knowledge
Learning outcomes - skills
Learning outcomes - social competencies
Course coordinators
Teaching methods
Expository teaching methods
- informative (conventional) lecture
- discussion
- participatory lecture
Type of course
Prerequisites
Assessment criteria
Assessment methods:
- Written exam in the form of a test
Assessment criteria:
fail - below 50%
satisfactory- 51%-60%
satisfactory plus - 61%-70%
good - 71%-80%
good plus - 81%-90%
very good - 91%-100%
Bibliography
Literature: materials and presentations provided by the instructor
Literature on the video game industry (excluding programming tools, which are not covered in the course) is scarce and quickly becomes outdated. Hence, there is no typical list of textbooks.
Additional information
Additional information (registration calendar, class conductors, localization and schedules of classes), might be available in the USOSweb system: