Computational chemistry 0600-S2-O-PCT
1. Basics of the Linux operating system.
2. The vi text editor.
3. Basics of the Gamess computational package:
a) general program requirements
b) structure of the input file
c) determining the point group of molecules
d) basic commands of the Gamess computing program
e) job execution
f) basic user's errors
4. Determining the geometry of the molecule (Cartesian coordinates and Z matrix)
5. Structure of the output file.
6. Basics of the Molden graphics program.
a) Molden as a Z-matrix editor
b) Molden as a tool for the visualization of results
7. Computations of the total energy of the system (i.e., single point calculations).
8. Geometry optimization.
9. Frequency analysis.
10. The usage of basis sets:
a) basis sets from the Gamess internal library
b) using basis sets from an external source
c) modification of a basis set
d) the influence of the basis set used on the results obtained
11. Computations based on the Hartree-Fock method.
Total student workload
Learning outcomes - knowledge
Learning outcomes - skills
Learning outcomes - social competencies
Teaching methods
Exploratory teaching methods
- laboratory
Prerequisites
Course coordinators
Assessment criteria
Grade (based on the assessment of work in the computer lab, activity, own projects and possible short tests).
Practical placement
not applicable
Bibliography
Basic literature:
1. Gamess website:
https://www.msg.chem.iastate.edu/gamess/index.html
2. Page for practicing determining the point group of a molecule:
https://symotter.org/
3. Molden website:
https://www.theochem.ru.nl/molden/
4. Page with functional databases:
https://www.basissetexchange.org/
Additional literature:
F. Jensen, Introduction to Computational Chemistry, Wiley, Germany, 2008.
Additional information
Additional information (registration calendar, class conductors, localization and schedules of classes), might be available in the USOSweb system: